Saturday, September 13, 2014

Completed: Final Fantasy: Mystic Quest (on 4/04/13)

System: SNES
Status: Completed

When the wife and I first moved to Cheong-ju, she found a little game store that had a Super Famicom for sale, along with a ton of games for it. Naturally, we snapped these up. Personally, I could always play these via roms, but actually owning them gave me reason to actually finish them. They are now basically the full list of SNES games on my backlog, since my actual US games are back in the states. However, given my Japanese skills are lacking, I actually played these via roms, translated if necessary.

Final Fantasy Mystic Quest is one of my friend's favorite Final Fantasy's...and I don't see why at all. On its face, its an ok RPG. There really is nothing special about it, and really barely anything that makes it an RPG in the first place. Your selection of items basically is null, you find better gear, you put it on, working your way up to the best gear. There really is no choice in the matter, no benefits/loss or anything of the sort. Even your weapons are basically defined by what kind of damage they do, so the biggest choice you will make in the game is what weapon to use on what enemy. Your allies always use the same gear and can't get better, and you can't choose them either. Boss fights tend to be a matter of luck only, either you deal enough damage to kill them, or they kill you. Leveling helps some, but isn't generally worth it, you could just get a bit luckier next try.

The story is even worse than the gameplay. The original Final Fantasy can be forgiven for its rather base story because it was one of the first (and it still had a better story than the original Dragon Quest, which consisted entirely of 'save princess, kill evil dude, game won'). This game has basically the same story, with less steps and twists than even the original. You can't even explore the map, you're stuck on highlighted paths to areas.

On a positive note, no optional bosses or challenges, so when you finish this game, you never have to touch it again.

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