Wednesday, October 24, 2012

Daily Review: Diablo, Skyrim, and Monster Hunter

Daily Review: Diablo, Skyrim, and Monster Hunter

Going to be a bit of an odd daily review, since I've been playing three games...and its been a few weeks since my last posting. Mostly due to work and weird schedules, but also due to the fact that I've basically been playing the same three games, and really have nothing new to say about them each day.

Most of the time, I'm playing:

System: PSP
Currently: Up to 6 star village, still need to clear some 5 star.

The game is still great, I marvel at how different having a different full set of armor makes combat feel, and how easy it is to swap between various sets and weapons without ever getting locked in. You have so much storage space you never feel you -have- to get rid of armor to make room. Every hunt still feels like a new challenge, so much so that I do research on the wiki's before trying it, mostly to preserve my sanity of a half hour quest that ends in me croaking and gaining nothing. It is a very stressful game still, the quests never become easy even if you go down ranks to farm so old materials. I can not imagine playing this on the bus, though I may try on occasion when I come back from my morning classes. (Either that or a long walk to muse about my tabletop game). The only oddity I noticed is that often you will meet for the first time a new monster....yay, new armor set! And then immediately you'll get a quest to kill the offshoot version, which gives the same kind of armor from its pieces, just slightly better. Weird design choice, but doesn't really hurt the game itself. Some of them are true variations, so its not always bad (Garuga, while being basically a palette swap of a Yuan-Kut-Ku, has wildly different weapons and armor from its body parts). Still, its stressful enough that sometimes I need to play something more relaxing and easy:

System: PC
Currently: Actually finished Inferno, so Completed! Still playing of course.

Which I can't say is necessarily easy, I kinda died my way through the last bits of inferno then did a group for Diablo himself. I've gone back to Act 1 with the new Monster Power feature they added to farm gear. Always nice to have the 'shiny thing drops and fun times' mechanic to relax too, but it is a bit of a guilty pleasure now. Really not a game you'll ever finish, just get slightly better gear, and I know I should be playing other things in my spare time. Still, its easy to load up, do a quick run for the new keys for the uberbosses, and hop off and head to work. Much less of a large block of my time.

And when my wife is not on the PS3 and I get the urge to:

System: PS3
Currently: Completed a long time ago, trying a hardcore character for a 'Master' run.

I love this game, unabashedly. It has its flaws in some rather buggy parts, but I just can't get enough of playing it or watching my wife play it (and squeal and hand me the controller when she sees spiders). Still, I completed it a while back, and I don't consider the harder difficulties true difficulties, they just add more hp and damage to the monsters. That's it. So instead to have another reason to play, I decided to try playing a hardcore character. No reloads, if you die you stop playing the character. Otherwise playing the game normally and avoiding abusing bugs. Makes it actually rather stressful, because when that dragon drops down and snaps at you, that might be the end of things right there. Playing a Khajiit thief/archer, with a sword/shield for backup when bandits come swinging. My first hardcore died around level 11 to 'not noticing the second giant'.

Friday, October 5, 2012

Daily Review: Monster Hunter Freedom Unite

Daily Review

Monster Hunter Freedom Unite

System: PSP
Status: Unfinished
Currently: Finished 1 Star Gathering Hall, and 1/2 Star Village quests, working through 3 star.

I suppose it is a good thing when I've been playing a game so much and so often over the past week or so, that I've been too busy to do daily reviews of it. That, or I can't resist the call to pick it back up every time I put it down and try to do something else.

The game is for me, unequivocally good. It is at that perfect level of challenging without being cheap or drawing things out too much. It also gives you a very clear work to reward ratio, and you can constantly see your rewards on your character. Even though it is an RPG, the only benefits and gains you get through the game come from killing big nasty beasts, and hacking them up to make new gear for yourself. So when you get that new bow, you know you slaughtered eight wyverns or so to make that damn thing, and you're proud of it. It does induce a bit of grinding, especially if you want to be ahead of the curve on gear somewhat. Right now I'm repeating a quest to kill an Iodrome because its the closest clear upgrade for my armor, though the helm will be a rare drop of the things skull. Next up is slaughtering a Kut-ku to make myself a new crossbow.

The only problem so far with the game is the PSP itself, and the fact that I've gotten it so late I am sure I will never see any of the online only quests, just because no one else is playing it, and none of my friends will get it or a PSP. The latter is rather simple, you can always group up through the game to take down monsters, but some Gathering Hall (aka online group area) quests are more than just higher HP, they're a whole new level I doubt I'll ever be able to solo. Just doing the 1 star quests was a pain, because they require you to kill so many more enemies, and the bosses have so much more HP...for obvious reasons, its designed for up to 4 people. The PSP is the other issue, and that is the noticeable lack of two joysticks...and the tiny little bugger that serves as one. I've mostly overcome the wonky camera controls, I've gotten used to doing little shifts to realign the camera with the 'face forward' button, but if you do want to move and look around at the same time you have to do this awkward claw motion with your hand. I'm already getting a cramp holding the joystick steady in one direction for long, like I did on Peace Walker.

I always manage to gripe more about the little things than rant about the larger things...but sincerely, those two little whimpers are all I have, and all I foresee having. The game is a great challenge, every time I die I know its my fault for getting too greedy, not dodging in time, dodging the wrong way, and the like. Every boss takes skill and timing, and decent gear to back you up though I am sure you could do some of these (and some crazy people have) without any armor. It's like an MMO...except requiring actual skill in combat, instead of clicking the same four buttons.