Saturday, September 13, 2014

Beaten: Fire Emblem: The Sacred Stones (on 5/27/13)

System: GBA (played via emulator)
Status: Beaten

Fire Emblem, at least the older ones, are games that are simultaneously amazingly fun and frustrating for me. They are strategy games in the purest sense of the word. There is emphasis on building your characters up, and the character's themselves, but even that requires some strategy, as over utilizing some characters can leave you vulnerable to some things later, and almost every character can be one shot by something if you aren't careful (or brought down by a lot of enemies running onto their blades). The frustrating part is naturally, the games permanent death feature...you will constantly have to restart a map from scratch, because you get through the entire thing...and have an enemy get a lucky critical and take out a character.

Sacred Stones is a bit more lenient about the overall difficulty since it is a Gaiden game. You can actually walk around the map and kill random enemies, or go to a tower and farm there. This lets you level up characters without having a limited number of maps like most of the other games, so you don't 'waste' experience by letting a less useful character get some kills in. Its still difficult as sin, as you can't farm too much, you will break your weapons and you need to spend money replacing them, and the random encounters can still kill characters, but at least it eases off some with some leveling up. Otherwise? Its still a Fire Emblem, and very rewarding when you do get through it, along with a decent story and great challenge.

I finished Eirika's story, so that leaves Ephraim's, hard mode, and the 'monster' mode.

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