Saturday, September 13, 2014

Completed: Breath of Fire (on 4/21/13)

System: SNES
Status: Completed

Good lord American box art was horrible around this time. This is another Super Famicom game we own that I played on a ROM, and this one was much better. Given, it is the first Breath of Fire, and the series had yet to work its way into its own little niche, but at least it was a decent RPG.

The game is very cookie cutter in story, your village is destroyed, you must save the world, etc. The fact that your character can turn into dragons is barely used beyond spell-like abilities. In fact, in the early game, the story-line related keys do more damage than your character's dragon breath. You have a wide variety of character's to choose from, all different animal-people, which becomes a common theme later on, but you quickly realize some are completely useless. The more useful ones get even better when you fuse them to other characters, which is one unique feature the game has going for them, and once you figure out who is best for this, you'll likely stick with them for the whole game.

The main annoying feature of this game, beyond the utter requisite to grind (seriously, Final Fantasy IV had near perfect balance around this time, why must I walk around outside town for hours in nearly every other game?) is the fact that all the bosses half a health bar...that you can see...and when it gets to zero, the boss changes color, and keeps fighting for what feels like a full half of the fight. If you are going to give the bosses health bars, don't make them lie. If you don't want us to know how much HP is left, just don't give them a health bar.

Otherwise, it is an ok, somewhat forgettable game, nothing unique other than character fusions, which mostly helps you get some use out of utterly worthless characters. No hidden bosses or challenges, so complete with just finishing it.

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