Saturday, September 13, 2014

Beaten: Silent Hill 2 (on 4/24/13)

System: PS2
Status: Beaten

Silent Hill is one of those franchises that the story is good...but the gameplay itself is lackluster. I don't understand what it was about Playstation one and two era horror games that felt that bad controls and overly complicated/frustrating puzzles were a necessity for horror.

On the positive note, the tank controls in this game are easily fixed by changing the control scheme. The puzzles and combat can be fixed by cranking both to easy (They actually have separate settings, which is nice), allowing you to enjoy the game without too much frustration. I know it feels weird to say such for a game, but you don't enjoy Silent Hill 2 for the gameplay, you enjoy it for the story.

Talking about the story goes too much into spoiler territory, so I will just summarize in general what everyone who has already played the game knows: It is a well put together, subtle story of personal horror, dealing with one's demons, and with multiple endings that are not caused by specific A or B choices, but by small actions through the game, such as looking at items repeatedly, staying close to a character, spending too long in an area, and the like.

It is a classic, and it is really sad the later games have gone more full action and ignored the story-based horror for more visceral big scary monster horror. Every monster in the game symbolizes something (as it should for Silent Hill, this isn't Resident Evil), yet later games tend to repeat the monsters without any care for their original symbolism.

I finished the game only once, so I  have one ending out of many. I'm not going to count difficulty to completion, just finishing all the endings.

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