Tuesday, April 8, 2014

Beaten: Half-Life

System: PC
Status: Beaten (on 2/8/13)

Let's face it guys, fifteen year old shooters do not usually hold up well...and this one especially does  not. The game was groundbreaking in its time for how it approached storytelling, and the AI for the humanoid enemies not being as dumb as a box of rocks. However, this game has basically no indication of right path vs wrong path, or really what you should be doing/where you should be going next. That wouldn't necessarily be so bad, except that a wrong decision that you survive making can truly screw up your game. For example, for the longest time I was stuck in the launch center, where large tentacles swing at you when you run through. If you run through and go to the wrong place, or think that you could maybe kill one of them, you waste a lot of supplies doing so. I had to read a step by step fact to get any idea what I was supposed to do or where to go.

The platforming in the game is atrocious, and made only worse when you get to the end. Someone apparently thought a game with terrible jumping mechanics deserved an entire alien world where you have no indication which way to jump, and the slightest mistake kills you. You're not even sure whether you should save after each jump, as it might mean you saved in a spot where you are now stuck and have to die. I do not feel the least amount of regret in admitting I cheated my way past the last section of the game, as it very nearly ruined what little appreciation I had for the game. Thankfully, the sequels got way better.

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