Daily Review
Dungeons of Dredmor
System: PC (Steam)Status: Unfinished
Currently: Sigh, die and once more!
I've pretty much been only playing this game for the last few days. To its credit, it is low stress enough that you can do many other things and toss between it without getting lost. That is mostly the reason I am cutting it a lot of slack, it is a low stress game, but there are fundamental flaws...that at the same time don't stop it from being fun. Still why I'm rather torn about it, so I hate to do it, but: LIST FORMAT!
1) Ramping difficulty. To be fair, I'm playing it right now on 'small dungeons' where you have smaller floors but you get more experience per kill to even it out...because if you don't, you will literally spend hours on each floor. The game has about 20 floors from what I've gathered, and the furthest I've gotten is floor 10 or so. This was my most recent run, where I had maxed -every- skill tree of mine barring two (which were noncombat), and I had gear far and above what I was finding, sometimes double or triple enchanted. I had crafted nearly the best axe you could craft, and enchanted it, crafted nice plate mail, had it enchanted, etc. I got torn apart. You basically go from crushing monsters for several floors in a row, going even, then getting crushed...and I can't see that I was unprepared. I had much better gear than I would have had if I didn't pick blacksmithing, I was nearly max leveled, halfway down the dungeon, and getting near curbstomped?
2) Healing, utter lack of. This probably contributes to the above. The main methods of healing in the game are regeneration boosting and a rare healing potion. Be aware, you really can't craft potions unless you pick that as a skill tree, which forces you to not choose another tree. My selections end up being lots of survival based ones (armor, shields, blacksmithing, berserker) and attack boosting (axe, berserker, blacksmithing (whee double duty), and gear gaining/xp boosting (burglar, archeologist), so you can't be expected to always pick potioncrafting. I found maybe 2 actual healing potions over 10 levels, and they only healed 25 or so out of 120HP. The regen boostings come in either food (which only gives you 1 per round), or again, potions. So you can easily recover your full hp, but if you're in combat and you're getting whalloped on, you really don't have what we termed when I played WoW, an 'Oh shit button'. Admittedly, again that could be build, but when I switched it up, I still didn't have anything that could easily get me out of trouble that's not a very rare item.
3) Dullness. You open a door, its a monster zoo! 30 someodd monsters wanting to chomp on your arse! Which basically means....20 minutes of clicking on monsters. Either you're overprepared and you're going to smash them handily, it just takes forever, or you're going to die. There are spells, but most seem either preparatory, or attack oriented. Which when you're playing the mage, means the same thing except added annoyance of taking way more damage.
Basically, my main point is, if I'm a build that is built around heavy armor, heavy weapons, and lots of HP...and in the best gear you can expect to have for the floor...I shouldn't be handily smashed and have nothing I can do to stop it.
Or I could suck at the game, who knows.
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